Design
- Overview: A space where people can get immersed in the material and read all about life extension, going as deep into its subtopics as they want to go.
- Interactive age-tests
- Museum:
- A design from mako: The Social Lecture Hall: A way of maintaining a learning-focused social atmosphere (this is distinct from the museum, but might as well be adjacent to it)
- Design idea based on exploratory process
- Cool concept - alter player vision/movement/etc. to age or de-age them
Requirements
- Setting up dev env
- Skills
- Figure out idea for overall design and building priorities
- Decide on project timeline
Tasks
Tasks
Meetings
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